Cultural institutions such as museums have an important role to play in dementia awareness and education. They can also serve as safe spaces and can run a variety of activities. Within museums, people with dementia can enjoy programmes tailored to their needs.
How do you overcome something by simply doing something anyone else would be congratulated for? Can’t disabled people simply be congratulated for what they have done without their impairment being part of it?
With the development of the OID, students will have more resources to learn about, provide, and acquire accessibility on campus. In addition, the creation of the OID will allow the SDC to concentrate on aiding students with disabilities in their successful completion of their desired degree.
Today I released Access, my short documentary about accessibility. It follows Cory Joseph through a typical day, showing how he uses his smartphone, Braille display, tactile watch, and guide dog (named Vine) to navigate the world.
The Universal Design Living Laboratory in Columbus, Ohio, is the top-rated universal design home in North America with three national universal design certifications. The Universal Design Living Laboratory serves as an example of how to best design for everyone of all ages and abilities.
In 2018 it was announced that a new series of disability-inclusive emojis would be released in 2019. These emojis included wheelchair users, amputees, deaf individuals and, to my delight, blind characters.
The LapWrap ensures complete patient stability by firmly securing patients’ arms by their sides during the entire surgical procedure, with full visual access for the surgical team.
GRAY talks to three pioneering individuals who are changing both the way we approach design and who can approach it.
Universal Design (UD) is an approach to design that increases the potential for developing a better quality of life for a wide range of individuals. It is a design process that enables and empowers a diverse population by improving human performance, health and wellness, and social participation (Steinfeld and Maisel, 2012). It creates products, systems, and environments to be as usable as possible by as many people as possible regardless of age, ability or situation.