With the development of the OID, students will have more resources to learn about, provide, and acquire accessibility on campus. In addition, the creation of the OID will allow the SDC to concentrate on aiding students with disabilities in their successful completion of their desired degree.
With many buildings presenting accessibility barriers for people with disability, one company is prioritizing inclusive and accessible work spaces by relocating to a new office.
The Cincinnati Art Museum will begin construction on a new front entrance ramp this week. The ramp comes as an addition to the DeWitt entrance, an accessible entrance at the back of the building.
Designing for inclusion means continuously asking the right questions in an effort to push the boundaries of software design and pave the way for a future where no user gets left behind.
In 2014, H&R Block paid $145,000 to settle a suit filed by the U.S. Justice Department that claimed the company’s website, created by HRB Digital LLC, violated Title III of the Americans with Disabilities Act. In 2008, Target was forced to pay $6 million in damages related to its online checkout process.
Today marks the seventh Global Accessibility Awareness Day, a celebration of inclusion and digital access for people with disabilities. Microsoft took the opportunity to unveil the Xbox Adaptive Controller, a gaming controller designed to accommodate a range of special needs, and Apple announced that its Everyone Can Code curricula for the Swift programming language will come to schools with vision- and hearing-impaired students.
Today we’re excited to launch a brand new guide designed to promote the inclusive design and management of nature-based settings.
Universal Design (UD) is an approach to design that increases the potential for developing a better quality of life for a wide range of individuals. It is a design process that enables and empowers a diverse population by improving human performance, health and wellness, and social participation (Steinfeld and Maisel, 2012). It creates products, systems, and environments to be as usable as possible by as many people as possible regardless of age, ability or situation.