Danise Levine


Assistant Director, Center for Inclusive Design and Environmental Access (IDeA)
Project Director of the Wounded Warriors Home Project
Co-Director of the Home Modifications Project for the RERC on Universal Design

Ms. Levine is a Registered Architect and the Assistant Director at the IDeA Center. She is also the Project Director of the Wounded Warriors Home Project and Co-Director of the Home Modifications Project for the RERC on Universal Design. She holds a Masters degree in Architecture from the University at Buffalo, State University of New York and a Bachelors degree in Fine Arts from the University at Albany, State University of New York. She has more than 20 years of architectural practice experience and is an expert in the areas of ADA compliance, universal design, and accessible design. Her experience includes architectural design for residential and commercial buildings, home modifications, ADA compliance audits, accessibility assessments, feasibility studies, and post occupancy evaluations.

She recently was part of a design team with renowned architect Michael Graves and other experts that completed two newly constructed, universally designed homes for wounded veterans at Fort Belvoir, VA. The goal was to create a new model for universally designed housing that could be used at military bases throughout the country. She has also been responsible for designing over 500 home modification projects to improve the living environments for people with disabilities and older adults looking to age in place.

Ms. Levine has made numerous presentations and conducted online webinars on universal design and accessibility. She is also co-author of several publications, including books, technical reports, websites and multimedia presentations.

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Universal Design (UD) is an approach to design that increases the potential for developing a better quality of life for a wide range of individuals. It is a design process that enables and empowers a diverse population by improving human performance, health and wellness, and social participation (Steinfeld and Maisel, 2012). It creates products, systems, and environments to be as usable as possible by as many people as possible regardless of age, ability or situation.