How often we have wondered if people with visual impairment could actually perceive the images we see? Well, the good news is that there is now a solution. Comprising of a portable stand, a tactile book and a mobile app – a ready to use solution by TouchVision, an IIT Delhi incubated social enterprise is now available in the Indian markets.
Bangkok based architecture firm creative crews, renovated the pattaya redemptorist school for the blind. the client’s social responsibility plan asked the firm to develop aid for children with disabilities, tackling issues of visual impairment within the thai society.
University of Arkansas honors students in the Fay Jones School of Architecture and Design spent a recent Sunday grappling with issues of diversity, inclusiveness and design on campus.
This post is part of a (somewhat loose) series about being disabled at university, with a focus on graduate school: problems we encounter, how we deal with them, and what you can do that will make things easier for fellow graduate students with disabilities.
A three-tiered framework for making human-centered design more inclusive of people with disabilities can help organizations improve their own programs.
With the development of the OID, students will have more resources to learn about, provide, and acquire accessibility on campus. In addition, the creation of the OID will allow the SDC to concentrate on aiding students with disabilities in their successful completion of their desired degree.
Lighting, sound-deflecting surfaces, big spaces—all of these elements can influence a deaf person’s ability to communicate. DeafSpace design considers it all.
For students with disabilities at Binghamton University, navigating college both inside and outside the classroom is no small task.
Universal Design (UD) is an approach to design that increases the potential for developing a better quality of life for a wide range of individuals. It is a design process that enables and empowers a diverse population by improving human performance, health and wellness, and social participation (Steinfeld and Maisel, 2012). It creates products, systems, and environments to be as usable as possible by as many people as possible regardless of age, ability or situation.