Fitness trackers normally help users keep track of their fitness levels by measuring the number of steps they take in a day, the distance they walked or ran, and also by measuring how many calories they burn while doing things such as running or exercising.
In December 2018, a clip of a Liverpool fan at Anfield celebrating a goal during a Champions League match went viral. Such an event isn’t unusual in itself given fans love to take videos on their smartphones to share on social media.
Music and dance are such universal parts of the human experience. They are fundamental to who we are. So, why is it that so many people assume the Deaf or hearing impaired community aren’t a part of these vibrant forms of expression?
Worldwide, the number of people over the age of 60 is rising faster than any other age group — from 962 million in 2017 to an expected 2.1 billion in 2050, and 3.1 billion in 2100.
When Jackson Reece lost his arms and legs to sepsis after already being paralyzed, he thought his life was over. It was video games that brought him back.
Microsoft has been leaning into accessibility in gaming lately, most visibly with its amazing Adaptive Controller, and a new patent suggests another way the company may be accommodating disabled gamers: an Xbox controller with a built-in Braille display.
The room fell quiet as Samantha Figgins began to dance. She contracted and extended, each gesture ripe with meaning. One moment she crouched in seeming defeat, and the next she stood tall, then whirled with unmistakable joy.
Beating the heat this summer just got a bit easier thanks to a Morgan’s Inspiration Island, a new and accessible water park. Opening June 17, Morgan’s Inspiration Island is an “ultra-accessible” water park in San Antonio, Texas.
Walter Hood transforms run-of-the-mill public spaces–city parks, highway underpasses–into pillars of the communities they serve. His goal: to prove that every place, and every person, can benefit from good design.
Universal Design (UD) is an approach to design that increases the potential for developing a better quality of life for a wide range of individuals. It is a design process that enables and empowers a diverse population by improving human performance, health and wellness, and social participation (Steinfeld and Maisel, 2012). It creates products, systems, and environments to be as usable as possible by as many people as possible regardless of age, ability or situation.