
The deaf experience is modeled in its own language for the first time in Deafverse.
The deaf experience is modeled in its own language for the first time in Deafverse.
When Jackson Reece lost his arms and legs to sepsis after already being paralyzed, he thought his life was over. It was video games that brought him back.
IKEA is partnering with medical wearables company UNYQ to release a line of gaming accessibility product.
Advances in artificial intelligence have spurred the development of smart devices to help people overcome physical and cognitive challenges. And, this may just be the beginning.
Microsoft’s new, 60-second spot, which will air during the fourth quarter this Sunday, is a surprisingly heartwarming mini-documentary produced by McCann Worldgroup, about a group of kids with disabilities who love to play video games.
Aaron Cendan’s new video game controller features a subtle but significant design change.
Every gamer with a disability faces a unique challenge for many reasons, one of which is the relative dearth of accessibility-focused peripherals for consoles. Microsoft is taking a big step toward fixing this with its Xbox Adaptive Controller.
Accessibility advocates are lending themselves to improve the hobby of gaming for their with colorblind players.
The unfortunate reality is that the most popular game companies in the gaming industry don’t always create games with accessibility in mind. With a goal to raise accessibility awareness within the gaming industry, this year’s Global Game Jam – a collaborative gaming development session – featured an accessibility challenge in an attempt to break existing barriers.
With the help of Ian Hamilton, Designer and accessibility consultant, this event was able to debunk the stigmas suggesting that creating accessible games is problematic, costly, and time-consuming. At the session, many issues were discussed, such as how to appeal to people who have motor, cognitive, or visual impairments.