The deaf experience is modeled in its own language for the first time in Deafverse.
Tag Archives: gaming
‘It’s my escape.’ How video games help people cope with disabilities.
When Jackson Reece lost his arms and legs to sepsis after already being paralyzed, he thought his life was over. It was video games that brought him back.
IKEA launches gaming products focused on accessibility and esports
IKEA is partnering with medical wearables company UNYQ to release a line of gaming accessibility product.
How People with Disabilities Are Using AI to Improve Their Lives
Advances in artificial intelligence have spurred the development of smart devices to help people overcome physical and cognitive challenges. And, this may just be the beginning.
Microsoft’s Super Bowl ad will make you cry–over a video game controller
Microsoft’s new, 60-second spot, which will air during the fourth quarter this Sunday, is a surprisingly heartwarming mini-documentary produced by McCann Worldgroup, about a group of kids with disabilities who love to play video games.
Disabled video gamers find more options as EA, others expand choices
Aaron Cendan’s new video game controller features a subtle but significant design change.
Microsoft’s Xbox Adaptive Controller
Every gamer with a disability faces a unique challenge for many reasons, one of which is the relative dearth of accessibility-focused peripherals for consoles. Microsoft is taking a big step toward fixing this with its Xbox Adaptive Controller.
INCREASING ACCESSIBILITY: HOW PUBLISHERS ARE MAKING GAMES MORE COLORBLIND FRIENDLY
Accessibility advocates are lending themselves to improve the hobby of gaming for their with colorblind players.
Global Game Jam Focuses on Accessible Gaming
The unfortunate reality is that the most popular game companies in the gaming industry don’t always create games with accessibility in mind. With a goal to raise accessibility awareness within the gaming industry, this year’s Global Game Jam – a collaborative gaming development session – featured an accessibility challenge in an attempt to break existing barriers.
With the help of Ian Hamilton, Designer and accessibility consultant, this event was able to debunk the stigmas suggesting that creating accessible games is problematic, costly, and time-consuming. At the session, many issues were discussed, such as how to appeal to people who have motor, cognitive, or visual impairments.